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Dr Gadget - Sid Meier's Civilization Revolution

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List Price: $59.99
Our Price: $39.99
Your Save: $ 20.00 ( 33% )
Availability: Usually ships in 24 hours
Manufacturer: 2K Games
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Average Customer Rating:     

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Amazon Maximum Age: 20 Amazon Minimum Age: 60 Batteries Included: 0 Binding: Video Game Brand: 2K Games EAN: 0710425372407 ESRB Age Rating: Everyone Feature: Choose from 16 Civilizations throughout history (from Africa to Germany to America to China) to lead to victory Is Autographed: 0 Is Memorabilia: 0 Label: 2K Games Manufacturer: 2K Games Model: 15782691 Platform: PLAYSTATION 3 Publisher: 2K Games Release Date: 2008-07-08 Studio: 2K Games
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Features
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Choose from 16 Civilizations throughout history (from Africa to Germany to America to China) to lead to victory Triple your strength by combining up to three units into one powerful army and destroy your enemies Up to four players can battle as teams, head to head, or have a complete free-for-all online Guided tutorials teach players the necessary tools that will put them on the fast track to global dominance Custom made for the console
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Spotlight customer reviews:
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Customer Rating:      Summary: Nearly Great Comment: I really wanted to love Civilization: Revolution, and I almost do. It's addicting and fun, but it also has a few snags. There are a number of civilizations you can choose from, all with their strengths and weaknesses. They are not equally balanced, but it is fun to try to win with all of them.
The gameplay is not as sophisticated as I remember the PC version being, although I admittedly haven't played a Civ game since Civ II. For instance, roads can be built instantaneously. You have to focus your cities on either gold or science. There is much less micromanagement, which speeds up the gameplay but also robs the player of some depth. You also run out of time at 3000 AD, although I have never even come close to running out of time. Still, it should be open-ended. Also, there's only one map size and it doesn't feel nearly as large as the old PC version. That can be troublesome, especially at the higher levels.
The difficulty levels range from Chieftan to Deity. I started out low but moved up quickly to Emperor and Deity. Deity is the most challenging, but also the most perplexing. The AI civilizations are able to produce settlers without costing them population deductions, are able to produce unending waves of Legions, and randomly have victories by far, far inferior units. I still prefer to play at the Deity level, but it can be maddening at times.
The graphics are quite nice for a turn-based game, and it seems to run without too many problems. I have played both the 360 and the PS3 versions (I own the PS3 version, and my friend has the 360 version). Both have frozen on me, although I think I would recommend the 360 version if you have that choice to make. The 360 seems to run just a little more smoothly.
While this game might not be everything it could have been, it is still quite enjoyable and is fairly addictive.
Customer Rating:      Summary: When's the next one coming out?! Comment: I bought Sid Meier's Civilization Revolution for my husband's birthday. Since then, he has conquered the world twice and been eliminated once. He just mentioned last night that he wished there were another version he could buy. My 10 year old son and 13 year old daughter are enjoying it, too. It seems to take a little time to understand all the nuances of the different strategic options but there are helpful hints and the Civilopedia contains some great information. Of course, you have to read them, which seems to be something grown men and children aren't inclined to do!!
Customer Rating:      Summary: Disappointment Comment: This game would only be good on the PC. The way they set it up blows for PS3. As you get units, the game keeps track of the order that you get them....and then the globe/map spins all over the place as you control them completely individually!! Hard to even look at the screen sometimes as it is going all over the place.... Bad bad bad lol
Customer Rating:      Summary: Why does it have to be scaled back? Comment: The biggest problem with Revolution is that it is scaled back, even when compared to the very first game in the series. The playstation controller has plenty of buttons to hang context menus off of, and vastly more compute power than the computers we ran the first Civilization on. So why did they build such a limited and simplistic iteration of the game?
That having been said, Revolution is a fun game. It is different than most other PS3 games, but not really any better.
Customer Rating:      Summary: Online play with v1.3 update still lacking Comment: If you have not waded through many of the reviews already here's a brief summary of the more common points
1) play is quick and engaging
2) graphics & animations are OK (at best) for PS3
3) sound affects are OK, but dialog sucks
4) more diplomacy features available to AI than human
5) some animations & dialog are buggy
6) online play is unacceptable
7) early termination at year 2010 is annoying - HOWEVER scenario play does eliminate some options for victory in some scenarios, and does not impose the 2010 limit!
Some less common observations that I think are also worth summarizing:
1) brief, difficult middle section with long tail of "mopping up" or dying out
2) crowded map
3) limited resources (many cities don't have access to even one)
And finally one area that hasn't been discussed very much, and that is one of the main frustrations for me in the play value at Deity level, is the "gang up on the human" approach. In scenario play I think the balance between AI civs attacking each other and attacking the human is much better. Also, at the lower difficulty levels the AI is in general less aggressive so it is somewhat easier to defend against those civs that happen at any given time to be at war with you.
In the standard game at deity level however AI civs seem able to devote all resources to building military units, with very little or possibly without any risk of being destroyed themselves - just the occassional cultural flip or loss of v. new/weak city. Additionally when you use diplomacy to pay for one AI civ to attach another there seems to be very little payoff in terms of the two civs being weakened by their battle and peace always occurs as soon as the turns you have paid for are complete. And finally in close games the other AI civs (that presumably have the same level of overall status info as the human) never manage to defeat the leading AI civ in order to thwart their technological victory.
I also suspect the AI cheats (or has "bugs" in their favor). When you end up taking over cities from civs that have been throwing wave after wave of armies at you or are challenging you in the space race and find only +10 production and no harbor, no courthouse, no library etc it is very hard to imagine how the AI civ reached that same level using the same rules as the human. Also I have seen a number of times where AI armies seem able to disembark from a ship and attack in the same turn.
So overall I give three stars, 4 stars for fun. It is a very fun game to master, but considering the potential number of possibilities for matching different civs against each other, different potential diplomatic approaches, and very poor online experience, once "mastered" I found the frustration level increasing, and the opportunity to develop reliable new approaches for winning at the higher levels limited.
[Added 18-Nov-08: Needs an "undo" function. At early critical stages a fat-fingered x vs o can leave unprotected settlers or seige units, and there seems absolutely no way to undo. Combined with a somewhat tedious save game sequence this tends to wreck some interesting games unnecessarily. Also multiple turn moves should cancel if/when obstacles are encountered rather than continue in circles or take silly avoidance routes]
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Editorial Reviews:
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Sid Meier's Civilization Revolution will be the first offering in the legendary Civilization series to appear on next generation consoles and handheld systems. In development by legendary designer Sid Meier and Firaxis Games, this game will deliver Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay. In addition, with revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, Sid Meier's Civilization Revolution will completely transport the Civilization series to a level of gameplay that fans have never seen before.
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